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Knowledge in
Action

The Graduate Project for 21st Century Classrooms

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The Shifting
Education Landscape

To succeed in the 21st century, students need more than just knowledge. They need to build the confidence and skills to develop radical solutions to present and future challenges. Knovva Academy’s Knowledge in Action draws on the principles of project-based learning to do just that.

Project-based learning — a “learn by doing” concept — is quickly gaining support from educators around the world. Focusing on questions or problems that drive deep learning and cutting-edge research, Knovva Academy provides students of all levels and institutions an opportunity to engage in authentic investigations, experimentation, and problem-solving surrounding real-world phenomena.

Knowledge in Action is developed by Knovva Academy’s team of Harvard Graduate School of Education alumni, many of whom have decades of experience in secondary schools around the world.

Knowledge in Action does not duplicate traditional, school-based programs. Instead, it takes a practice-based, student-driven approach that has not only proven to facilitate student learning, but teachers’ and institutions’ growth and development. In particular, project-based learning has been proven to:

Enhance schools’ and teachers’ confidence in teaching students of different abilities, conducting authentic assessments, and forming partnerships in their communities.

Improve schools’ average attendance rates to over 90% and reduce suspensions and disciplinary problems overall.

Improve student achievement scores by 26%, not only in the target subject, but all subject areas.

Improve students’ confidence and critical thinking abilities.

Improve students’ ability to evaluate and define far-reaching problems in high school STEM courses. There is substantial support for project-based learning in other disciplines, such as environmental studies and ecology, language arts, psychology, social studies, and more.

Knovva Academy’s
Project-Based Learning Motto:
“Learn By Doing”

Schools around the world are increasingly incorporating project-based learning and community-oriented programs in their schools. Knowledge in Action’s approach to learning provides teachers and institutions with an affordable, adaptable, and effective approach to fulfilling these new standards.

The United States’ flagship program Portrait of a Graduate is one such program. Often combining applied learning or fieldwork and research and writing, these programs are gaining traction in 11th and 12th grade curricula across the country.

Knovva Academy’s Knowledge in Action offers all of this and more, for students of any country throughout high school. We augment these programs by providing students with the mentorship, knowledge, and technical tools to collaborate online as they work toward a personalized project goal.

Through weekly one-on-one and group learning sessions, students will develop their ideas into a cohesive project, through which they can demonstrate mastery of their subject, the development of 21st century skills, and display their work for others.

Through a diverse instructional learning and iteration
process, students are guaranteed to stay ahead
of their academics.

Work with Academic Mentors to:

Build a Game

In this course, students will learn the process by which engineers create video games. Students will begin by learning how to build a video game in a program called Scratch*. This block-based programming language allows them to create a …

In this course, students will learn the process by which engineers create video games. Students will begin by learning how to build a video game in a program called Scratch*. This block-based programming language allows them to create a lot of different projects, including games.

By the end of this course, students will be able to:

  • Build a video game in Scratch.
  • Collect and interpret qualitative data from potential users and use findings to develop features in a mobile application.
  • Test and evaluate a prototype of a video game with potential users to gain valuable feedback on the design of the game.

Design an Application

Throughout this course, students will begin by learning how to build an Android application in a program called MIT App Inventor 2*. This block-based programming language allows students to build both the front-end (the parts of the application…

Throughout this course, students will begin by learning how to build an Android application in a program called MIT App Inventor 2*. This block-based programming language allows students to build both the front-end (the parts of the application that users interact with) and the back-end (the parts of the application that happen in the background, like connecting to databases).

By the end of this course, students will be able to:

  • Build a mobile application in MIT App Inventor 2.
  • Collect and interpret qualitative data from potential users and use findings to develop features in a mobile application.
  • Test and evaluate a prototype of a mobile application with potential users to gain valuable feedback on the design.

Engage in Original Research

In this course, students will learn about global diplomacy and the role it can play in mitigating the global pandemics the world faces. Students will engage in an online simulation, playing the role of a key minister preparing for the G20 and propose…

In this course, students will learn about global diplomacy and the role it can play in mitigating the global pandemics the world faces. Students will engage in an online simulation, playing the role of a key minister preparing for the G20 and propose society-changing policies.

By the end of this course, students will have submitted a ten-page researched position paper describing the policy goals their nation should encourage to prevent and manage global pandemics while advancing prosperity.

* Neither MIT App Inventor 2 nor Scratch are affiliated with or work in conjunction with Knovva Academy. The use of the MIT App Inventor 2 and Scratch platforms are for educational purposes only. For more information, please visit MIT App Inventor 2 terms of service and Scratch terms of use.

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